Message text The assumption same move=same speed could be true for linear moves as 1S, 6S, 9L/R, but it also could be false for tight curves like 10L/R and 11L/R (different planes do different paths (at different speeds) to reach the same position).
That's a point. I think that for simplicity's sake it would be better to stick to SM=SS, but for thight turns different speed do make sense.
I don't see how just fuel consumption can express nibleness. Nibleness is something that should be seen move after move, not just in the duration of the game.
Nimbleness means also that you need less energy to win centryfugal (spell?) force. IOW, you need more engine. The ideal set would be to make tight turns non-repeatable for some model (not enough energy to keep speed), but that's quite a complication. Fuel use is a good compromise IMHO, as players are inclined to turn sparingly for fuel reasons, the same way Fokker D.VII's tend to use 15L/R2 instead of 24L/R3, even if that means loosing 60 degrees of turn. |
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