Message text It can be a solution. You got an important point: aircrafts are "relatively" good or bad.
Maybe ACELO can be used to compute a starting SRELO for scenarios, the latter to be modified by actual play results.
Maybe also it is possible to compute a significant ACELO, "averaging" good and bad sides of the aircraft.
I think I'll make a "Runner vs. Dancer" with triplanes and D.Va's to test it.
Or maybe an AC can have a different ACELO for different flight size: e.g. be worth X in a 1-vs-1, Y in a few-vs-few and Z in a many-vs-many, with 2<=few<=3 and 4<=many<=6.
I think I'll klick on Excel... |
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