Something like the 2nd ed. map cut (hex shaped) at the blue and red start lines?
The original board was 17hexes wide along the grain. From each end hex you went six hexes off the two adjacent sides, (gives an arrowhead shape on each end of the line of hexes) not counting the hex at the apex, from those end hexes you would have nine hexes connecting the ends of the barbs of the arrowheads. The start lines would be 5 hexes in from the apex of the original end hex, and follow the hexsides across the grain, not a straight line.
Now I understand! Sure on a 8x8 board odds are all different.
I have also to admit that now I wonder how can a SPAD XIII or a PFALZ D. XII stand any chance...
The SPAD came as a complete surprise to me when I checked out its stats. It was going to require a speed of 5 which I wasn't really comfortable with. That is really to much for the game system. I thought about arbitrarily cutting it down to 4 but decided that I didn't have any real choice but to make it as fast as all the tests showed it to be. However, on the original board about all that speed is good for is getting out of trouble. To fight on that size board the SPAD has to slow down to a reasonable speed. And then it becomes vulnerable since it really isn't a dancer. The main reason the SPAD is in the game is it is the major French aircraft and can't be left out. The original board doesn't allow it to be used for slash and run tactics. It is forced into a turning fight that it wasn't meant for.
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