Message text >Blue Max is IMO a fantastic game because, in spite of its absolute simplicity, is a correct simulation of air combat. And the proof of it is that many of real tactics work in it.
Yeah it is a fantastic game... but I won't talk about a correct simulation. There's plenty of really important features that blue Max won't cover, and it should not cover to remain a simple but really interesting WWI game:
-Surprise -Limited ammo -Sun glare -G force on turning and diving -Torque effects -Loosing altitude while performing conseguential really short turn (4 ex 11L1) -SEE THE ENEMY !! You see all the enemies on the board, while a great part of aviators never realized who killed them. And in the middle of a battle I think nobody know position of every enemy. -Relationship between energy and velocity, example : exchange altitude for velocity. -Stalls due bad manouvering -Deflection fire : fire not to your enemy, but to the position that your enemy is going to (maybe it is simulated by "angulate fire" malus, and angulate fire ability) -Collision -Time !! You won't have so much time to think about what to do or not to do when you had an enemy on your side. Difference between life and death was just in a fraction of second. Not in a "Wait" from 15 hours 
and so on, that's just something I am thinking now. I can't think about a turn based game like a simulator Anyway BlueMax, is one of my favourite board game. |
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