Message text >>But they did not because they woud be killed in battle, because they would risk a crash landing. And, as far as strategies are involved, we don't change this. The opposite: gliding you risk being shot, with "negative fuel" you're shure you will be shot!
I can't believe to be shot by NOBODY Guglia !!!
If I'll take a Fokker and stay 6,7,8, 9, 15 more turns with "negative fuel" and I kill ALL my opponents why should I TAKE a fire of 15 and quite surely be killed just landing !!!??
why can't I consider to have 5 minutes more fuel to safe landing ???
It is totally no-sense !
Now the plane that flee are REALLY out of fuel. And if they'll stay too much and start to glide they are easily hit by enemy bullets, not from a theoric "malus" !
I think I don't understand what you did say about make one or two plus moves to exit. Would you insert a new rule to do 2 more moves ? And, doing it, surely be damaged ? maybe after 2x 3S3 with "negative fuel" you could be damaged by an heavy 2R. What's the matter ?
You didn't replied to my statement : " Fuel management of every single fighter is one of the principal point of the game, making it quite well balanced" . I will add : it often make the difference between expert and novice player. You must MANAGE your fuel if you want to be succesful in this game, and I can't think about a neverending reserve of fuel, nor about a killer from nowhere.
>>What makes you think fokker pilots like to die? Let'see: The D.VII has 37 fuel, the S.E.5a has 52. That makes a difference of 15. Now you got a Fokker with the same fuel as the S.E... at the price of 4 to 9 reds of damage. Shure as death. I wouldn't call it a bargain.
Why a Fokker pilot should die if he were successful on destroying the enemies and cleared the sky ? even staying 30 more turns to reach the victory? Why should he be killed ?
ciao |
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