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City:Roma IT
Personal Data:Male, born: August 23 1962
HomePage or other cool site:http://https://www.facebook.com/GiovanniGugliantini
Membership23years 190days ago.
Last Login21days 8h ago.
Last Move21days 8h ago.
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Message header
Area/Game:General
Topic:General
Subject:Re: Some thoughts about fuel (long)
Posted by: gugliandalf - 23years 110days ago.
Message text
Zif wrote:

First, changing a so delicate rule (about fuel) of a several hours tested game.

The rule was paired with a 25 turns limit, that allowed a pilot to face just a few turns of gliding before being saved by the bell. So, you see, it has already been changed.

what about allied planes stay out of fire range till the fuel tank of german become empty ? Somebody could act like that, and it would be a disaster both for DrI and DVII, and generally for planes that start with lower fuel than enemies and would have to flee earlier.

That's exactly what happens right now. You remember the "wear down the fokker" strategy we planned in the 23rd sq. mailing list don't you?

A pilot with low fuel KNOW that he must left the sky if he won't be killed in that combat, and it is exactly what you did say about --"...at some point they disengage and run home .." so I don't know why we should change that.

But they did not because they woud be killed in battle, because they would risk a crash landing. And, as far as strategies are involved, we don't change this. The opposite: gliding you risk being shot, with "negative fuel" you're shure you will be shot!

The fuel rule was inserted by authors to limit the game at about 25 turns, without that we can face neverending games of 50-60 turns, it would be teribbbile !!

Apart from the fact that the 25 turns limit was a rule by itself, that IMO, as I stated before, made less dangerous running out of fuel, let'see how your example works.

Let's say 55 turns, with an average fuel load of 45 and an average move at speed 2. That makes "bingo" at turn 23, and leaves you with 32 turns that, at 2 fuel per turn, leaves you with -64 fuel. That means four shots at column 15 and one at column 4. That is at best sixteen reds and a blue and at worse... thirty-seven reds. That is the full chits bucket... plus one.

Once I saw a player draw seven reds and survive. Once.

Do you want to try a 50 turn game?

And what about two aces with DVII without fuel limit against medium experienced players with Se5a ?
The Se5a would be doomed, cause one of their general strong point against DVII is ...more fuel !
the DVII won't be preoccupied of being "punished" exiting the map : they just will keep flying, 'till the Se5 will be destroyed. It is the same for DVII against SXIII or DrI against Camel.


What makes you think fokker pilots like to die? Let'see: The D.VII has 37 fuel, the S.E.5a has 52. That makes a difference of 15. Now you got a Fokker with the same fuel as the S.E... at the price of 4 to 9 reds of damage. Shure as death. I wouldn't call it a bargain.

I think this -basical- rule is much too delicate to be modified without having a strong impact on the gameplay, and generally will "disequilibrate" a lot of matches.

I agree on the risk, but I never asked to take it as it is. For shure it needs a deepthrough playtesting, as is the case of any rule, but so far I can't see any logical or theorical fault or any loophole in it.

the authors gave, in the gameset ruels, the simpliest solution :
moltiplicate fuel amount x 2.


I think that it would only postpone the problem, or make it worse. You would have a S.E.5a with 104 vs. a D.VII with 74, 30 fuel (avg. 15 moves) of advantage.

It is true that, unless you play hide-and-seek in aon-to-one game, usually you don't get so far: somebody gets shot down before, but the problem, IMO, remains the same.

Anyway, I'd like to try some fuelX2 game before speaking.

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Posting elapsed timePosted bySubject

23years 110days gugliandalf Re: Some thoughts about fuel (long)
23years 109days Zif Re: Some thoughts about fuel (long)
23years 109days gugliandalf Re: Some thoughts about fuel (long)
 23years 108days gugliandalf Re: Some thoughts about fuel (long)
   23years 108days gugliandalf Re: Some thoughts about fuel (long)
 23years 108days Zif Re: Some thoughts about fuel (long)
  23years 108days arktos Re: Some thoughts about fuel (long)
  23years 108days gugliandalf Re: Some thoughts about fuel (long)
   23years 107days Zif Re: Some thoughts about fuel (long)
    23years 107days arktos Re: Some thoughts about fuel (long)
    23years 107days gugliandalf Re: Some thoughts about fuel (long)
     23years 107days Zif Re: Some thoughts about fuel (long)
      23years 107days gugliandalf Re: Some thoughts about fuel (long)
  23years 108days gugliandalf Re: Some thoughts about fuel (long)
   23years 107days Zif Re: Some thoughts about fuel (long)
    23years 107days gugliandalf Re: Some thoughts about fuel (long)
    23years 107days gugliandalf Re: Some thoughts about fuel (long)
    23years 107days arktos Re: Some thoughts about fuel (long)
     23years 107days PaoloL Re: Some thoughts about fuel (long)
      23years 107days gugliandalf Re: Some thoughts about fuel (long)
23years 108days PaoloL Re: Some thoughts about fuel (long)
 23years 108days gugliandalf Re: Some thoughts about fuel (long)
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