Message text Zif wrote:
I can't believe to be shot by NOBODY Guglia !!!
Zif, are you rally this way or you're just pretending to be? (Ce sei o ce fai?) 
You're NOT shot! You smash your plane while landing on a corn 1/2 mile from your airfield! The less fuel you leave the mao with, the rougher is the terrain (nearer to first line: trenches, shellholes etc.)
If I'll take a Fokker and stay 6,7,8, 9, 15 more turns with "negative fuel" and I kill ALL my opponents why should I TAKE a fire of 15 and quite surely be killed just landing !!!??
Because you you, in the heat of fight, didn't pay attention to your fuel gauge. Or, if you like, because you thought: "Ok, you bastard, I'll land on a barnyard and maybe I'll kill myself, but YOU will go DOWN and wait for me in Hell!"
Maybe not too healthy, but nevertheless very fit to a gentleman and a Knight of the Skies!
It's YOUR choice, you can NOT kill all of your opponents and "run away to fight another day". But it's YOUR choice. The way it is now you got the choice between running away or being shot down.
why can't I consider to have 5 minutes more fuel to safe landing ???
I don't understand. What do you mean?
It is totally no-sense ! Now the plane that flee are REALLY out of fuel. And if they'll stay too much and start to glide they are easily hit by enemy bullets, not from a theoric "malus" !
And THIS, IYO, makes sense? Not even F104s without external fuel tanks, burning afterburner all-way, behaves this way. What are we flying on? Messershmit 163's?
If I were on a Fokker and it left me gliding in the middle of battle, if I survived I wold take the train to Berlin, go to Mr. Fokker's house and tie his balls to my landing gear on next mission, with him still attached. :-I
I think I don't understand what you did say about make one or two plus moves to exit. Would you insert a new rule to do 2 more moves ? And, doing it, surely be damaged ? maybe after 2x 3S3 with "negative fuel" you could be damaged by an heavy 2R. What's the matter ?
I'm not shure about wich point you mean, but I'll try to explain.
Let's immagine you're hot on the tail of an already-gruyered enemy. You realize that you have just 8 fuel left, just enough to turn and reach your mapside.
Now the dilemma is: "if I keep on, I will probably shoot him down, but if I don't HE will almost shurely shoot ME down", or, if it isn't a 1 to 1 game, "even if I do his friends will shoot me down"
After, it is: "if I keep on, I will probably shoot him down, but I'll have to crash-land on the way home, possibly killing myself"
After all, the risk is the same: taking damage. Maybe heavy.
The difference is that with negative fuel it makes sense. I read (e.g. from Lothar von Richtofen) of pilots running out of bullets in the middle of fight, I never ever read of pilots running out of fuel. "I bet one ball, both of them no but one yes", that it never happened except to some true greenhorn, and stupid too.
You didn't replied to my statement : " Fuel management of every single fighter is one of the principal point of the game, making it quite well balanced".
Well balanced with the 25 turn limit, I'd add. 
But the point is that the principle doesn't change. Fuel management is important in both ways. Not caring about fuel is unealthy in both ways.
What changes is the way is handled. How it is now, IMO, doesn't make much sense, the other way is more realistic.
Bear in mind that you can fine tune the penalty for negative fuel: e.g. you can give -25 score for suicide by crash-landing, you can zero all kills achieved in the games by suicides etc.
I will add : it often make the difference between expert and novice player. You must MANAGE your fuel if you want to be succesful in this game, and I can't think about a neverending reserve of fuel, nor about a killer from nowhere.
Would you please point me where I wrote about a "neverending reserve of fuel"?
>>What makes you think fokker pilots like to die? Let'see: The D.VII has 37 fuel, the S.E.5a has 52. That makes a difference of 15. Now you got a Fokker with the same fuel as the S.E... at the price of 4 to 9 reds of damage. Shure as death. I wouldn't call it a bargain. Why a Fokker pilot should die if he were successful on destroying the enemies and cleared the sky ? even staying 30 more turns to reach the victory? Why should he be killed ?
Because he ran out of fuel, and planes don't fly without. Period. If he's wise enough, he'll land in a field near his airfield, just damaging his landing gear. If he isn't, he'll land between shellholes and barbed wire, and the chips wil fall where they want.
I see the point. It's unfair. But that's the way it is in real life. Once the Baron had his engine killed, crash landed and survived, and he accounts of a pilot that got killed during take off by having a weel caught in a rabbit-hole.
Blue Max is a simulative game, isn't it? All this makes it just more realistic and, IMO, more interesting. |
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