Message text hokuto_su wrote:
Luckily in a normal game very often you do not know exactly if the plane is out of fuel.
Unless you keep track of moves... 
Escort is not done by gliding itself, but by your presense on the map. With one enemy plane on the map you are sure only one gun will ever point at you. With 2 planes you have more to think of. Someone moved 2S1 for 3 turns, is he out of fuel or is he just trying to save fuel? Is he waiting for the chance to bite you with a sneakly restricted maneveur when you chase down his very best friend?
I understand your POV, and you got a point: there were many documented cases of pilots faking spins, to be wounded/killed or so that tricked their enemies for escaping or killing.
I have also to say that I saw it happen quite rarely in game, and even less often with success (maybe because I don't trust gliders until they stay glider after a burst )
I can only say that you'll have to wait for an engine hit before playing this trick. 
That reminds me of one thing: there were cases of pilots gliding out of fuel (e.g. the baron IIRC). It was after a fuel tank hit.
We could state that the "fuel tank hit: loose X fuel" chits can change to "fuel tank hit: out of fuel in X moves", where X is a small number.
Also, pilots tended to switch off engines ASAP after a fuel tank hit: fuel started to pour in the aircraft, sometimes in the very cockpit, making a running engine as dangerous as an ignited fuse. 
But I have to say also tha I see very little, if any, use in gliding around a battlefield. Except if you want to give your enemy an easy kill. |
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