Message text I completely agree with you (even if late allied planes have more fuel AND are slighlty better than their german counterside - see Snipe vs Siemens...). Once again, however, I have to point out that it's not so easy to find a solution. Let's explain: I noticed a lot of times some of this "unfair" behaviours (staying on one's side of the map, playing on fuel, leaving when winning for a bunch of points etc), but this is mostly because there are players who disregard "fair play" and use the games rules to their best to gain points. Are they to be blamed? Sincerely I don't know, as it may seem resuming to silly matters when not being able to win on my own ("Mommy mommy, the british always waits that I'm out of fuel and then shots me down!!!"  So, for this same reason, I'm convinced that these players, whichever the rules, will find a way to use them for their best interest, again regardless of "fair play"... What is good IMO, is that in this forum we are not only caring about the rules, but also about the players, and I like to see that most of the people writing on the forum agree on the same basic principles of "air chivalry" (even if everyone is ready to fly away when things get bad, me first ) Ok, now, concerning the rules, my suggestions are: 1) As already said, introduce a "side victory" (when one side has been wiped out or has left the sky) 2) concerning fuel, instead of levelling it for all planes, I made a proposal some time ago about starting to calculate fuel consumption after some turns (1 for 8X8 maps, +1 for each map increase), so that pilots can feel free to start a game and get in the action without having to stall to save fuel) 3) Moreover (I know this one is quite complicate), for maps larger than 8X8 there could be a control so that planes in the first moves MUST go towards the centre of the map (something like a "restricted" direction that prevents planes from going back or flying around) 4) ...but this is just a suggestion: PLEASE, don't create very big maps with fokkers on one side, especially the DR1, as I've seen people create such maps, play the allied side and harvest the gliding germans in the end... Or, at least, WRITE A WARNING about that, like "Germans, watch out for your fuel!!!"  Ok, that's all, Folks !!! This are some (very humble) ideas of mine, but I hope that will be usefull at least to start building a better playing system.
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