Message text Hi all, sorry for my bad english, i'll post again in italian (are we not the majority in youplay ?).
I like very much this game and this site, but from my first matches i had some troubles.
I have seen some pilot "fly away" as soon as his plane has shortage of fuel, or have a "fabric tears", and so on. No problem if this "ace" lose the match, or is so sporting that he voluntarly left the map on the wrong side (is any ?). But for the majority this "ace" fly away when he have 2 or 3 points over you; and the match closes with his victory.
Someone said: give a bonus to the "last flyer". Someone said: give to all planes the same fuel.
Sorry, i disagree with both.
The fell of this game is to pilot different planes in different manners. All the same plane ? What a boredom !
Give the win to one who have choosen the plane with the largest gas tank ? Foolish !
Well, we have, to generalize, two type of planes. Germans: little better manouvres and planes but shortage of fuel. Allies: little worst manouvres and planes but a lot of fuel.
How did i manage germans ? i try to save fuel in the firsts turns and to rest in the sky as more as possible, disregarding the "side of the sky". Was i a good pilot ? i don't think. After some match i saw the "aces". They takes the good planes, they fly like normal but they fly in "their side of the sky". So, when they have the red light on for fuel, or a little engine break, it's easy to fly away on the right side and take points and victory. Are they good pilots? I think they are s.o.b. Well, now also i am a s.o.b. I have learned. Who escape wins ..
This is right ? I don't think
In some match, with more fuel on my planes, i wish to expect the time to shoot my enemy with no more gas. I cannot.
I have thought about this and noticed a little thing.
In our match we have fixed one "dimension" of the combat: the sky (8x8, 17x12 ..). It's not realistic, but it works. Great space for more planes, little space for a one to one and so on.
But we have forgotten the other "dimension": THE TIME. I don't remember the original game; we played until the last space on the aircraft chart (and was very long). Now we play, here, 8x8 but without time limit until one side is all down or flyed away. This is an error.
If you know from the description of the scenario (and i don't say to liberalize it too much) that this match lasts 20 turns, you know that it will be a "fast and furious" clash; also the lighter plane (in term of fuel) can flight to the maximum and without penalties. If the match will be on 35 turns, well with your 37 fuel plane you must praise the "god of the flyers" and stall. 30 turns and 45 fuel ? Good compromise between a running and a waiting match.
But, you say, how does this "time" modify the situation ? Well, if you know from the beginning how long the match last, you have no excuse to "sorry, i fly away because i have no more fuel". Do you have 45 fuel and 30 turns ? At turn 25 do you run out fuel ? I think you are an idiot and not a good pilot. Do you fly away ? Why not, but you lose.
So we can keep the difference between planes and give to the match a "strategic" feeling, because you must plane when tu run, when to wait, when to brake and not only a tactical dimension.
I have spoken too much. I await your replies, if any. Bye and .. happy new year
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