Message text I read your proposal, and maybe it's not bad. But I don't like the idea of suddenly stopping the game in the middle of the action (pretty unrealistic, and original rules doesn't have a fixed number of turns). How's about this variation: Every scenario has a "minimum" number of turns. After that limit the game continue, but planes can freely leave the playfield (missin accomplished). The game ends as usual, when all planes from one side are out of play, or after two-three turns of "glider war". Planes that leaves the playfield before the required turn (or from the wrong sides) are penalized, or cannot win, or anything you like...
Ok, it's not perfect, but I believe there's no "perfect" solution...
bye Paolo |
|
|