Message text i agree partially.
O.K. for "no" to bonus points. Who can say when a pilot "may" or "may not" fly away ? Why to give point to one pilot shooted down at the second turn if "his side wins" ?
But i disagree when you say "who fly away and escape when fuel is low, is one who have learned to play" NO, they are sotb.
One said "who fly with albatros and begin with a 3s3 are newbies". Why ? Now i can for myself fix a turn limit. 37 fuel ? well, i'll run for 15 turn and then i have also 4 turn to leave off.
Is this a good pilot ?
I agree when you say: "we must not do a glider war" and "the winner must not be the one with the largest fuel tank".
You know that, with some exception, the germans have little better planes, but with low fuel. To give bonus point to the last flyer on the map will get victory to allies. To give the same amount of fuel will get victory to germans.
I propose another thing. Fix in the scenario not only the "space" of the sky (8x8, 17x12 .. etc.) but also the other "dimension" of the match: the TIME. Time, for us, are the turns.
We'll have ferocious speedy match (20 turns ?) and slow strategic games (35 turns ?). Only with this "time limit" you can reward the "last pilot in the sky", if any.
what do you think ? |
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