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| City: | Winnipeg, MB  | | Personal Data: | Male, | | Membership | 23years 166days ago. | | Last Login | 4years 19days ago. | | Last Move | 4years 141days ago. | TnT is currently  | Send a mail to TnT |
| | Message text I have been setting up a similar table - but I also included speed (the faster ship should have made it to that hex first). I think the issue is more complex (and I wonder how often this will occur - is it worth the effort...)
The issue that I ran into was that the board game gives a "random player" choice (ie decided by a die roll). The issue here is that sometimes it may be good to take the hex and sometimes it may be bad (depending on raking fire opportunities, other ships crashing into other ships, etc).
If we asssume it is a "bad" thing to crash into another ship - wherein the captain's can't really use it to tactical advantage that well - then the above method sounds very good. |
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