Forum Message
| City: | Bloomington, IN  | | Personal Data: | Male, born: August 12 1962 | | Membership | 23years 35days ago. | | Last Login | 2years 258days ago. | | Last Move | 11years 77days ago. | Just4Fun is currently  | Send a mail to Just4Fun |
| | Message text gugliandalf wrote:
<a href=' http://www.youplay.it/play/bm_GameMove.asp?GameID=34983 target='_blank'> http://www.youplay.it/play/bm_GameMove.asp?GameID=34983</a>If I had the choice, I would have fired at SockDude5 instead of Phil 4411, because I'm tailing him and so I got a greater chance of firing at him in the next turn, summing up "tailing" and "fired" bonuses. IMHO, when everything else is equal, the target choice algorythm should keep notice of tailing. It's just a nitpick, but I couldn't help noticing.  Anyway, I can happily go this way. Let's say I was chasing SockDude, Phil go in the way and got what he deserved... 
Since it just happened to me too, I agree! In my case, I had fired on target A on the previous turn. I had an equal shot at both A and B on the current turn, but the computer selected target B. To make it worse, I also have tailing on A for the next turn. So, please, if it's not too much trouble, amend the code in the new version to consider "fired at target last turn" and tailing target next turn as higher priority targets when there are multiple targets which are otherwise equal. In the event that both of these situations apply, but with different targets, I would probably rank "fired at last turn" higher than tailing next turn since it is a certainty and tailing next turn is only a possible shot. Thanks. |
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