Just4Fun wrote:
In the boardgame version of Blue Max, there are several special abilities (such as +1 to die roll, ignore deflection, 4 hex tailing, treat restricteds as unrestricted, etc.) that can be selected by pilots meeting certain experience criteria. I am just curious if there is a consensus favorite among those of us that have played the boardgame version as well. I'll post mine later.
Craig
Restricted as unrestricted! No doubt! |