Just4Fun wrote:
In the boardgame version of Blue Max, there are several special abilities (such as +1 to die roll, ignore deflection, 4 hex tailing, treat restricteds as unrestricted, etc.) that can be selected by pilots meeting certain experience criteria. I am just curious if there is a consensus favorite among those of us that have played the boardgame version as well. I'll post mine later.
Craig
Before YouPlay we (FeuerKuegels) played for some time using the pilot experience rules.
After some ten games giacomino had acquired all the pilot abilities: if I rememeber correctly he had
restricted manoeuvres always allowed +1 stability +1 on die rolls ignore deflection untailable tails at up to 4 hexes distance reduced by 1 when shooting
playing was getting pointless. in fact, giacomino on a Nieuport 17 was much better than a rookie on a Snipe... We were all the time and stopped playing for a while...
...until ivanhawk discovered YouPlay 
--- Message edited by flying_neko |