Message text I'm uncertain about where to put the "crew kill" damages and the "explode" one, as there would compete to the Fuselage section, it becames maybe too dangerous.
I got some ideas, both mine or taken from other games:
1. Put all the "structs damaged" and "fabric tears" on the wings, and all the "crew" and "gun" damages on the fuselage.
2. Add a(two) "crew" section(s), value, say, 3, and some (rare) crew hits (1 for blue, 2 for red). On turn after 1st hit, pilot/observer is "grazed", after 2nd is "wounded", after 3rd is no more.  (About the exact meaning of "grazed" and "wounded" i haven't a clear idea yet...)
3. Add a result to the "fire extinguish" die: on 5-6 fire is out, on 1 aircraft is out (boom)  
BTW, I agree on the "fuel tank hit" idea, and add: with a fuel tank hit (leaking), every "fire" becomes BOOM   
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