Message text Just (another) small perverse proposal
I think that when one gets a critical damage like "rudder jams: straight next three turns" the number of turns the critical will be in effect should be unknown to the pilot: it's not much realistic to plan in advance one's move knowing that the rudder will surely unjam the next turn!
Instead, you might make the duration variable (1-5 turns) or require a check like the "fire extinguishing" one.
I think this option would be in the spirit of the game... in the "boxed" version it wasn't feasible for "secrecy" reasons, but the online version might improve this!
what do you think? Is it worth the fuss? |
|
|