Message text >We do have Energy, you can't go from a speed 1 to a speed 3
That's the same concept of energy I use with my car I was talking of "vertical" energy. 'Cause in WWI energy was not a question of horizontal acceleration, but a question of altitude. And having a major amount of energy meant stay at a higher quote, choose your target, dive, strafe on it and use the gained energy to return at a higher quote of the target 
>In the board game, you do have limited ammo, with gun jams, and Lewis gun rules
In my games copy I have ammo limitated only for Lewis. Vickers, Spandau and others can fire and fire and fire. But as the designer said, this game was intended for short skirmisces, so it is unreal you got out of ammo.
>I've certainly never read where the Red Baron complained because after flying for a couple of minutes in a dogfight that his plane ran out of fuel.
It is really right, and in fact I've seen really rare games (at least in my games) ended because one or both sides ran out of fuel. And don't forget : giving the same amount of fuel to all planes will make a great difference between maneuverable planes as Fokker DVII and "heavy" as Spad XIII of Pfalz.
You've got about 25-30 turns to "land" your foe and I think that 67 of fuel or 37 wouldn't make a great difference. The difference is made by skill and experience, and more or less luck.
Anyway there's more important features, like, I'll never stop to say, altitude. It is "strange" to have a plane running around the same quote like a horse. It should be an eagle (of canvas) |
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