Message text I have some very perverse ideas on how to implement pilot abilities...
this is very detailed... comments are welcome!!
there are 10 abilities, each one should be owned by a single pilot. (that is, for example, "deflection: arktos")
abilities are active in ALL advanced games a pilot is playing
The skills might be implemented one at a time, when the webmasters have the time/technical possibility to do that
whoever shoots down a pilot that has one or more skill "steals" ONE skill from that pilot (at random? or does she get to choose?). This should be valid for kills in "simplified" and "standard" games TOO (newbies get a chance!)
if a pilot fails to make (say) 50 moves in a given week she loses ALL her abilities. "You want that skill? You gotta play!"
A pilot that's killed by fire loses ONE skill
Newly gained skills become active instantly IN ALL GAMES (THIS IS THE MOST PERVERSE POINT) or after some time... this could be real fun (remember, this would be a rare occurence)
When a pilot loses a skill because of fire/not enough moves that skill should be made available (say) to the one that makes MORE KILLS in 24 hours, or something like that...
a pilot is an "ACE" if she has a kill/death ratio of at least (say) 2
Which pilot owns which skill should be visible in the "PLAY BLUE MAX" frame... something like:
Being Tailed: falconfab Maneuver: marcuza Tailing: emerych Stability: VACANT, TIME LEFT: 15h 12' 23" |
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