Message text duke68 wrote: BM is a very funny game but it's not so accurate as a simulation of real air combat.
Most of the problem with our games comes from fuel and winning.
Winning a multiple player game have more or less non sense.
I can shoot down a plane badly damaged by my wingman and get points when I've really done only little damage to him, so where is my valour? Being luckyer than my wing man?
Remove the winner stat, average point in games and difference between kills and deaths are the most significant stats for this game.
This is not a bad idea.
Definitely DO NOT modify fuel stat, keep the originals or remove fuel at all.
I agree completely with you...
Declaring ended a game where everyone has ran out of fuel is a very good idea, implement it.
I suggest two or three "out-of-fuel" turns (i.e. about before everyone knows that nobody has still fuel), they can be interesting. After that, the glider war start, so please stop the game.
Maybe you can introduce a point penalty for being shoot down or exiting the map.
I suggest a very heavy penalty (even a zero score penalty) for leaving from the wrong side. And maybe a zero score penalty and aircraft shot down for exiting from enemy side. Also, a penalty for leaving the game too early (for any reason: airplane too damaged, out of engine, simple cowardy) will be good.
Last but not least, many thanks for this wonderful site
Yes, kudos to our skynmasters...
bye Paolo |
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