Message text zeuszeus wrote:
OK, this is an aspect. But I found stalls incredibly more easy to use in youplay than in tabletop game. Remember that in tabletop after stalling you have to throw the dice and you risk entering a deadly rolling dive. This is not possible in youplay because the rules regarding altitudes are not implemented.
Wasn't that optional also with 2nd edition rules?
I don't have the rule booklet with me, but I'm positive I never used altitude rules (even in the few 2nd ed local tournaments which I played in)
IN any case, altitude was a byzantine rule IMHO. It made girlfriends escape the Blue Max table - and this IMHO was the greatest advantage of BM, girlfriends actually played a wargame with you and had fun too!
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