That's when things are deadly. If I look at my last multiplayer games, the percentage of enemies and friends killed because of a stall is incredible.
Yeah, I have anecdotely noticed the same thing - and originally wanted to look at 2 player and multiplayer games - but if you look at the last 100 ended games - most of them are two player games - and this significantly reduce the significance of any stats derived from multiplayer games.
Also, keep in mind that sometimes you manage to survive the stall, but are so crippled that you die in the following two or three rounds (no engine, pilot grazed, etc).
And that was the other stat I wanted to track - and intend to when I do this again - this was sort of the first pass to see what kind of trends there exist. The problem becomes one of "severity" - how causally connected are the events? Certainly if you are severly damaged you have a lesser chance to win. But can you connect that directly to the stall? Or is it his good dice |