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| City: | Winnipeg, MB  | | Personal Data: | Male, | | Membership | 23years 166days ago. | | Last Login | 4years 19days ago. | | Last Move | 4years 141days ago. | TnT is currently  | Send a mail to TnT |
| | Message text I have been wondering - there may be an easier solution.
At first - having "absent" players move automatically seems like a good idea - but if it is a team game - then the side with the absent player will be penalized (essentially, they have to fly with one less team-member)
True, this could be considered a "fate of war" - but a much easier programming solution exists.
Delete the game.
Yup, just delete it. Keep the stats as is - or just cancel them.
Much easier to program, n'est-ce pas?
Personally, I don't really care that much about these ancient games anymore. Even the ones that I am tailing some poor guy in a 1v1 |
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