Message text von Trishoven wrote: > You don't need random planes! > (I like them, but you don't need them > for this method to work) > At the end of a match, add up the ratings of > the players on each team, divide by the number > of players on the team, to get the average > rating and adjust by global scenario > win/loss statistics
Bingo! that's exactly the solution we have in the ToDo list 
The new statistics will be a squad matter. No more "I choose the best plane to win" because will be the squad which will be winning or losing.
As an addenda, FalconFab proposed to add a modifier per faction to each scenarios. This modifier is dynamic, and is automatically recalculated every time a game ended. This way if we should have an umbalanced scenario, after some games the automatically calculated modifier will rebalance it. Actually this is just un idea not yet completely analized. We have to avoid that someone could abuse this parameter, for example losing several time in an already balanced scenario with a dummy username, and then creating a new game joining in the faction favorited by the new modifier.
This is the theory, but the final implementation is not so near. As for the automatic movement, we need to finish rewriting the site with a brand new engine (and with a new language, and a database engine) because the actual site is grown more than we could imagine when we started to program it, and now we are encountering some engine limits.
So currently we have 2 different project running. The first continue to implement new features to the current site engine, and the second is completely rewriting the site from scratch. When the second will reach the first, we will be ready to put it online, but don't hold your breath in the meantime. 
Have fun Your WebMasters |
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