Message text With or without ACELO or SRELO, the question is:
ELO is made for chess, in wich games are always 1-vs-1. How could be adapted in a many-vs-many environnment?
E.g., taking for granted that, with ELO stats, will be implemented also "side victory", two teams: Team A - 2000, 1800 and 1000 (4800/3=1600) Team B - 3000, 1200 and 600 (4800/3=1600)
(averages are equal by coincidence )
How it would be? E.g. Team B would compute 3000 vs 1600, 1200 vs 1600 and 600 vs 1600? Or all members would compute 1600 vs 1600?
And regarding kills? And if two or more pilots shoot down a single opponent? And what about general score (25 pts for a kill and points for fire strength base)?

What do YouPlayers think? And what's Webmasters's ideas about it? |
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