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City:Osaka JP
Personal Data:Male,
Membership16years 220days ago.
Last Login15h 44' ago.
Last Move3days 10h ago.
markrendl is currently Offline!Send a mail to markrendl


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Possible Rudder Jam Bug
Posted by: markrendl - 7years 124days ago.
Message text
darken wrote:
In this game: ADVANCED BLUE MAX GAME 802516 http://youplay.it/play/bm_GameMove.asp?GameID=802516

I took a shot to the tail on turn 17 and pulled a rudder jam but my moves are not limited by it. Is this a bug or am I misunderstanding something?

(Waiting to make my move until I get a reply in case that matters.)



That blue rudder damage chip has not been "working" for at least as long as I've been playing here - 9 years now - and has been commented on in the past. In fact, that chip is not part of the original blue chip hit set, apparently added in here. Thus, I'm fine with it not working.

Other differences are the dropping of the blue pilot killed chip, which rather weakens lower quality guns in games where such chips are in play. The blue struts damaged, no restricted maneuvers isn't listed in the special damage section here in YPI either and don't recall seeing it in game. It may have simply been replaced with another fabric tear, which is almost the same, though with more wing damage 3 vs 1.

markrendl

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7years 124days darken [BM][BUG] Possible Rudder Jam Bug
7years 124days markrendl Re: [BM][BUG] Possible Rudder Jam Bug
 7years 124days darken Re: [BM][BUG] Possible Rudder Jam Bug
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7years 133days mark41974 [WS&IM][TOUR] Dynamic Campagn rules/registration
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 7years 133days derekticus Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
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   7years 130days mark41974 Re: [WS&IM][TOUR] Dynamic Campagn rules/registration
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