Forum Message
| Message header | Area/Game: | General | | Topic: | General | | Subject: | Final consideration about special damages | | Posted by: | webmaster - 23years 58days ago. |
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| Message text We decided to go this way:
1. Pilot grazed: must do slower maneuver next turn The grazed pilot must do the slowest valid move possible. This mean that if you were stalling with the Albatros D.III, your next move must be a speed 2 move (i.e. this damage has no effect for this kind of plane). With other plane you must do another speed 1 move.
2. Rudder jams: must do right/left maneuvers for next 3 turns Only the first jam is considered. All the other jams endured while jammed will be dropped (of course we will consider the other part of the damage chit).
2B. Pilot grazed: must do straight maneuver next turn. This damage will be considered valid only if there is not rudder jam damages.
3. Pilot Killed For start there will be 1 Red pilot killed + the EXPLODE! chit.
Comments or suggestions are welcome!
Have fun, |
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