Forum Message
| | Message text hi all im back, and i think all of those are covered in the minuature rules or on the blue max web site, or just ask pease1, he will know.
1. Pilot grazed: must do slower maneuver next turn I'm flying my fantastic Albatros D.III and while stalling (1S1) I receive this special damage. I cannot do another speed 1 maneuver because the are all stalls. What will I do ? Can I make a speed 2 move ? Will I crash ?
this is where altitude and stalls come in, we play if the person does'nt spin then he stalls again and rolls for spinning again. if this happens your toast 
2. Rudder jams: must do right/left maneuvers for next 3 turns What if I get 2 special damages of this kind one on the left and the other on the right ? If I get them in the same turn I'll just ignore one of them, but what if I get them in different turns ? Will the last override the previous ?
i think the rules state that you take the most relevant one first and then the lesser one ie. 3 turns left and then 2 right. so you do both or 3 or 4 . you might have problems with people staying on the board with this one, so think about it.
with 2B same he does the rudder jammed and then the straight.
3. Pilot Killed In the original game there is 1 Blue 'Pilot killed' and 2 Red 'Pilot killed' + 1 Fuel tank hit: EXPLODE! Said that we all do not want the Blue 'Pilot killed', what about the others?
I personally want all the chits in, luck does play a part.
4. yes you can tail someone who is smoking.
5. why dont you photoshop the existing planes to make them look like they are smoking or on fire, along with a note.
thanks all |
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