Forum Message
| Message header | Area/Game: | General | | Topic: | General | | Subject: | Questions about special damage | | Posted by: | webmaster - 23years 60days ago. |
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| Message text Hi everybody,
we have started the delopment of the special damages in BlueMax, but we have some questions about how to manage it that maybe some very expert player can solve for us. The assumption is that we need an automatic system that must be able to solve all the unclear situation (there will be a piece of software and not a human ). Many of this are very special situations, but we must be able to manage them all.
1. Pilot grazed: must do slower maneuver next turn I'm flying my fantastic Albatros D.III and while stalling (1S1) I receive this special damage. I cannot do another speed 1 maneuver because the are all stalls. What will I do ? Can I make a speed 2 move ? Will I crash ?
2. Rudder jams: must do right/left maneuvers for next 3 turns What if I get 2 special damages of this kind one on the left and the other on the right ? If I get them in the same turn I'll just ignore one of them, but what if I get them in different turns ? Will the last override the previous ?
2B. Pilot grazed: must do straight maneuver next turn. With the rudder jammed I get this damage that is incompatible with the previous. Will I ignore it ? (If the pilot is grazed he's not able to unjam the rudder, so the rudder remain jammed).
3. Pilot Killed In the original game there is 1 Blue 'Pilot killed' and 2 Red 'Pilot killed' + 1 Fuel tank hit: EXPLODE! Said that we all do not want the Blue 'Pilot killed', what about the others ?
4. Tailing smoking planes It is possible to tail someone that is smoking ?
5. Visible effect. It is quit difficult to add the smoke/fire indicator on the map, so we will add a notice under the map when someone have smoke or fire on the plane.
Have fun, your Webmaster. |
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