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City:Sundbyberg SE
Personal Data:Male, born: July 23 1973
HomePage or other cool site:http://www.sabelkatten.st
Membership22years 184days ago.
Last Login2years 8days ago.
Last Move2years 25days ago.
Sabelkatten is currently Offline!


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Site-maintenance and Administration
Subject:Re: WS&IM: why not the timeout option for this game,too?
Posted by: Sabelkatten - 20years 106days ago.
Message text
Nick wrote:
Yay! Does that mean we will we get drifting, sail and ammo choices soon? [We need a "begging" smilie!]


The answer is No.

We will have drifting, grappling and melee. This will complete the implementation of basic game rules.

Then we will see what advanced rules can be implemented without driving us mad: sail and ammo choice can be easily added. But others rules are very demanding, like sea depth and ancohr usage.

But the two very first steps for WS&IM are:
  • move it to the main site,
  • allow league creation.

    Nick.


  • Drifting, Drifting first of all! I've seen several games end because one side has gotten stuck behind a vreck and the other unable to close because of sail damage!

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    Messages thread
    Posting elapsed timePosted bySubject

    20years 107days Resisti [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
    20years 106days Bombadil Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
    20years 106days Nick Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
     20years 106days Sabelkatten Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
      20years 106days Nick Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
       20years 106days Sabelkatten Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
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