Message text This topic has been covered a lot of times before, and it seems it will be implemented in the next version of Blue Max.
We thought that the best way to manage burst lenght is simply to choose the minimum combat value to use long burst (something like WS&IM, where you have to decide if you fire at hull or rigging). So when you move you also decide that if your combat value will be greater than X, you will use long burst. I think this is easier, and should work fine.
Gun jamming will be obviously implemented, and I hope also Lewis guns.
Marcuza |
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