Message text Recently Zif has proposed to grant the Nieuppy an extra gun, since that plane is too weak. I agree with the diagnosis, but would like to consider a different cure: lowering the penalty for a single gun from -3/-2/-2/-2 to something like -2/-2/-1/-1.
I must say that I am very suspicious of changes to the original rules since, as Ashtar once pointed out, you can never be sure whether the changes would bring a real improvement to the game. Also, it might be "dishonest" towards the game creators to change the rules. BlueMax is a truly wonderful and unique game, for its simplicity and richness in game play!
However ( http://pease1.sr.unh.edu/1/bluemax/ ) it seems that "Phil Hall is currently working on the next edition which he hopes to publish in cooperation with Eric Hotz (creator of Blue Max varriant Canvas Eagles)". I don't know if this is true, but maybe Phil could confirm this.
I also think that the sheer number of games that have been played on this site is huge---surely more than the playtest sessions that were done before the game was published!!! So probably, the YouPlay community might be in a position to help playtest a few variations to the game, or at least experiment with a few changes to the combat tables. (Don't be rigid... remember we are playing with fewer PK chits and the game still works out fine...)
One possibility could be:
When the next release of BlueMax comes out (May 2010? ) we might have an "original" set of rules with all bugs fixed, original PK chits reintroduced, and so on, and a "house" version, with slight variations hopefully improving the (already wonderful) game.
Anyone agree? |
|
|