Message text Ripped from Gugliandalf's TdN ( Guglia, can we use them? ) ... now, Galbano70 is the organizer, so he can modify them to suit this tournament, but I think they works good! Just about maps ... 2vs2 IMO require 8x8 maps Bye
Marcuza
**********************************
2.1 All games will be played on a medium size board, advanced rules, fixed placement.
2.2 Victory will be per points scored by the entire team (i.e. the sum of all team member's scores), as per standard YouPlay rules (i.e. halving for wrong side exit applies).
2.2.1 An aircraft exiting with fuel and engine not at 0 wil be penalized by an amount equal to its remaining fuel. There are exception to this rule as follows.
2.2.1.1 An aircraft with *all* his sections (engine, wings, fuselage and tail) shot by more than *50%* won't be penalized.
2.2.1.2 An aircraft with *any one* of its sections shot by more than *75%* won't be penalized.
2.3 In case of draw (i.e. one team wins a game, the other team wins the other game), victory will go to the team that has the best _score ratio_. E.g. if A beats B by 120/100 on game 1 and B beats A by 330/300, the winner is A (120% vs. 110%).
2.3.1 In the unlikely case rule 2.3 doesn't break tie, the COs of the two teams will meet in a 1-1 match _a l'outrance_ (only a kill wins, exits are null), to be repeated in case of draw until the victory is finally assigned. The scenario will be Snipe vs SS on a medium size board.
2.4 Each victory is worth a point for the group standings.
2.5 At the end of phase 1, the topmost *four* teams of each group will proceed to phase 2.
2.5.1 In case of tie (same number of points), the total sum of all scores in all group games played by each team will be used for tie-breaking.
**********************************
|
|
|