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| City: | Manchester  | | Personal Data: | Male, born: October 01 1971 | | HomePage or other cool site: | http://www.despres.co.uk/ | | Membership | 23years 229days ago. | | Last Login | 16years 306days ago. | | Last Move | 16years 309days ago. | boggits is currently  | |
| Message header | Area/Game: | General | | Topic: | General | | Subject: | Re: Statistics | | Posted by: | boggits - 23years 201days ago. |
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| Message text Okay if thats the scoring you require then you need to give everyone a ranking system of some type based on their currrent success rate and use that to generate the points for the game.
In this case lets assume that there are 100 registered players for a game.
Players are ranked from 1 to 100 using an initaially arbitary system (eg current rank). The point 'value' for a player is [number of registered players] - [Current rank].
When a game starts this value plus [number of registered players/n * number of player in game] is added to the prize pot. n is a value dependednt on the advantage you want to give to having large games.
At the end of the game the points are dived aas follows.
25% to 1 st place 75% between all players based on position eg
4 players..
Ranks 1, 12 ,34, 100 of 100 regsited players
n is set to 4
Total points available for game: 100+89+67+1+25= 282
1st place gets 25% + 4/10 of 75% = 70.5 + 4 * 21.15 = 155.1 2nd place gets 3/10 of 75% = 3 * 21.15 = 63.45 3rd place gets 2/10 of 75% = 2 * 21.15 = 42.3 4th place gets 1/10 of 75% = 1 * 21.15 = 21.15
The percentages and n can be vared to make the balance how you want.
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