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City:Roma IT
Personal Data:Male, born: August 23 1962
HomePage or other cool site:http://https://www.facebook.com/GiovanniGugliantini
Membership23years 189days ago.
Last Login20days 22h ago.
Last Move20days 22h ago.
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Message header
Area/Game:General
Topic:General
Subject:Re: An issue about careers (and campaigns)
Posted by: gugliandalf - 22years 331days ago.
Message text
When I say late comers I am not really refering to newbies, just anyone that joins later. There are player who already have experience in the Blue Max system, and there are some who are simply gifted. They will all be troubled by the long living aces.

Without offense, and nothing personal, but I think this is rubbish. And that simply because aces will be rare and will tend to fight each others.

1. Taking stats as they are now, I think the great majority of "aces" will be around 100~200 pts, that means 1 or 2 skills. A simple red can kill you, and remember that for a single death you have to achieve at least three or four kills to get things squared.

2. With "simplified", "standard", "advanced" and "professional" games to choose, a newbye-latecomer-whatever has simply to avoid "professional" (i.e. with skills) games, and he won't meet any aces until he's got some points under his belt, and so can fight on more even terms.

3. Sic stantibus rebus, aces will more frequently find themselves in games against other aces, so natural selection will keep ace population low, and maybe newbie bashing will be reduced too!

I am _really_ afraid of aces, because i have had a hard time dealing with them in face to face games.

It's time to face your fears and get rid of them!

A lucky shot, or the end of year 1918, will eliminate an ace in face to face campaign games but not in here, where the campagin never ends, and a death is not a death..

But a death reduces your XP total, so we can take it as wounds that carries some unpleasant long-term consequence (like what actually happened to Richtofen).

Yes we could surely tune the scoring system to reflect the differences, but we will also be tuning away from the ability system was meant to represent: the courage, skill and fortune that granted some pilots countless victories in campaigns, and just 1 unlucky bullet that ended their life.

That's quite true, but OTOH the system wasn't meant to do that.

The purpose was simply to introduce skills without re-designing the whole stat system, and to eliminate the "parallel lives" problem.

OTOH, the other way is to have campaign, with each player having only a single pilot in each campaign. That would lead to a explosive growth in the number of campaigns (and in the weight of the database).

And what if I join a campaign and my pilot gets struck in a few "sleeping player" games? Meanwhile, others will grow up. There should be some synchronization mechanism... what a mess!

Bear in mind that I had in mind technical problems before anything else when I devised the idea.

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22years 336days gugliandalf An issue about careers (and campaigns)
22years 335days TnT Re: An issue about careers (and campaigns)
22years 334days gugliandalf Re: An issue about careers (and campaigns)
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