Message text But I believe it is also important to make sure introduction of experience points system will not affect current players.
Why?
As XP system penalizes poor players their statistics should not carry outside the campaign.
Why? Apart from the fact that the worse drawback for poor players is poor play , the system allows very slow advancement and limits very much XPs and skills.
I mean, let's take e.g. Crash nad Burn (one of the best IMO):
280 kills / 48 deaths = 5.83 * 25 = 146 XP plus 513 games / 48 deaths = 10.69 * 12 = 128 XP
total: 274 XP, that is 2 skills plus 1 skill for the 5 "kills" (kills/deaths)
Not so a frightful enemy, IMO.
OTOH, let's take mralfa (sorry):
66 kills / 164 deaths = 0.4 * 25 = 10 XP plus 351 games / 164 deaths = 2.14 * 12 = 26 XP
total: 36 XP. A rookie, but not an helpless one.
Or, to get personal , hokuto_su:
66 kills / 24 deaths = 2.75 * 25 = 69 XP plus 153 games / 24 deaths = 6.37 * 12 = 76 XP
total: 145 XP. One skill. It seems you're not bad at all. 
If experience is awarded to XP ratios, pilots with a "20 to 1" kill ratio will be near impossible to defeat
There is NOBODY with that ratio, the top being around 5:1. Check stats page, please.
There can be only a fortuite case of a new pilot having a very very lucky streak that brings him very high, say 10:1, but no doubt that combat stress and a lucky shot will sooner or later bring him down to a more human 5:1 or 3.33:1. 
Remember that it needs very few deaths to bring you down from the Olympus of Aces to the mud of the Average Grunts.  |
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