Message text Well, this is right if we speak about a static situation, but as planes are not "static" (and also may fly at different altitudes), the game considers if in your turn you can have a good option to fire or not. Now, in the case you stated, it is quite difficult you will have an option to fire against plane #1, as it is right behind your tail, while plane #2 (being more distant) is more likely to move up-down-left-right a bit so to exit from the tail line, thus giving you an option to fire (it's a questions of angulations). At the same time, if you have plane #1 just behind your tail, you can't track plane #2 movements, so you can't see when it becomes "fireble"... I know this is a very "philosophical" explanation, but all these discussions are, aren't they?!?!
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