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| City: | Mahomet, Il.  | | Personal Data: | Male, born: August 15 1948 | | Membership | 22years 344days ago. | | Last Login | 7years 214days ago. | | Last Move | 12years 208days ago. | Phil Hall is currently  | Send a mail to Phil Hall |
| | Message text As the designer, let me tell you how the scoring is supposed to work. This is was intended to get into the rules but never made it because the developer didn't think it would work with humans in the loop.
For each turn in the air-1 point For each point of damage inflicted-1 point For each a/c shot down-25 points
The points for damage inflicted aren't known until after the game is completed which is easily done on a computer So, if you shoot up an aircraft, doing 20 points of damage, but not downing him, and someone else comes along and kills him, you still get a fair amount of points for doing so much damage. Likewise in a situation where two a/c shoot at one and it goes down, the one who inflicted the most damage, got a pilot killed, or blows the plane up, gets the kill. If points are equal we cut cards back at the aerodrome unless one of the two doesn't make it back, and then, in best Bruno Stachel fashion, the survivor gets the kill.
If this were implemented it would make it impossible to know what your score really is, and it is possible that a dead pilot could actually win the scenario, which would make the Voss! scenario much closer to reality. |
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