Forum Message
| City: | Livorno  | | Personal Data: | Male, born: March 21 1968 | | HomePage or other cool site: | http://www.paololucchesi.it | | Membership | 23years 154days ago. | | Last Login | 2years 113days ago. | | Last Move | 2years 118days ago. | PaoloL is currently  | |
| | Message text rune wrote: Here are my suggestions for modifications to the scoring rules for Blue Max: When a plane is shot down the killer gets 5 points. The other 20 points are divided among all the players who have fired at the plane, in proportion to how much damage they have inflicted.
Sometimes it's difficult to know who is the real "killer". But I like the idea of splitting the points. Otherwise a team with three plane that shoot down a single enemy (rare but possible) obtain more points than a team that shot down two planes... Maybe 25 points are few. Kills should count a lot in final score.
If only one side has planes left on the map when the game ends, all planes on that side (including dead and retired ones) get some bonus points.
Yes, I like it. If you have sky control, you obtain a bonus. But if you've paid it dearly, you still lose the game...
If you retire you lose points equal to the amount fuel you have left, unless your engine is destroyed, or you've got Fabric Tears (and maybe some other conditions)
I almost agree. But no damage (IMHO even engine destroyed) should avoid the penalty. A destroyed engine is a good excuse to leave the field as is having just 1 tail box and 2 wing boxes left. And obviously, I want an heavy penaly for leaving the field from the wrong sides...
Good ideas, anyway...
bye
Paolo |
|
|
|
|