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City:HONG KONG, ASIA, EARTH, SOL, MILKY WAY HK
Personal Data:Male, born: January 01 1975
HomePage or other cool site:http://https://www.youtube.com/user/imdog
Membership23years 30days ago.
Last Login232days 17h ago.
Last Move5h 28' ago.
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Message header
Area/Game:Blue Max
Topic:Scenarios
Subject:Re: Scenario editing and plane placement
Posted by: imdog - 21years 211days ago.
Message text
gugliandalf wrote:

Trust is not a widespread currency on YouPlay.
Sad as it is, and I have to say also there seems to be an "aristocracy" of chivalric-oriented gamers, I think that placement should be strict.


This is what cyber society based on, but sadly there are always some rules breaker My 0.2 cents solution is just a temp. one. Sure a fixed (or nearly fixed, say a portion of hex could be placed but not entirely free ) would be an alternative.


While we're at it, I wonder if it would be possible to upload new scenarios as text file, maybe on a multiline textbox. Something like:

<game>
<name>King of the Hill</name>
<players>4</players>
<player>
<plane>Fokker Dr.1</plane>
<starthex>12,4</starthex>
<starthead>w</starthead>
</player>
<player> etc. etc. etc...
</game>

What about it pushed in 2Do?

This will be a god-damned improvement. But I think the New scenario need to be approved by some experienced scenario editor, just like our gugliandalf

May be you can share with us what is the current system is, or say you set up a format of scenario say

<game name>
<no of players>
<Plane 1>
<Plane 2>
.
.
<Plane x>
<description>

That hopefully could minimize your work

my 0.01 cents

P.

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21years 211days gugliandalf [BM][SCE] Scenario editing and plane placement
21years 211days imdog Re: [BM][SCE] Scenario editing and plane placement
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