Message text > 2 - You fire at the one you are most likely to damage. > If it's tied, you fire at the one with most damage. > Still tied? Random.
THAT'S IT. I thik _this_ is the best algorithm.
About tailing: why not implement a "double move"? 1st choose "prey", 2nd choose move. Of course, you have to wait for "prey" to select move, but I don't think it's a big problem.
Eventually, there could be a flag when you setup a scenario, to be displayed on the list on main BM page, so I can choose to play "tailing scenarios" or "no-tailing scenarios" |
|
|