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City:Corvallis US
Personal Data:Male,
HomePage or other cool site:http://www.youplay.it
Membership23years 207days ago.
Last Login5years 259days ago.
Last Move13years 210days ago.
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Message header
Area/Game:General
Topic:General
Subject:Improving Blue Max. Suggestions needed
Posted by: webmaster - 23years 186days ago.
Message text
Hi all,

we'd like to thanks all of you for the enthusiastic mails and forum messages we received on Blue Max. Many of you made different requests on new features to be implemented in Blue Max. We want to have the full version of Blue Max up and running, but some issues related with the online game need to be solved in a way that is different from the 'paper' version.

1. Career of Pilots
The Blue Max rules says that you start as a rookie and you cannot make restricted manuever until you reach 50 points and you bacome an Ace after 5 victory.
In the online version this would be not a difficult task but a problem arise since you can play many games at the same time. And you can win a game while being shot down in another.
So the question is: how do we calculate the experience of a pilot ?

2. Firing opportunities
Sometimes it happens that you can fire at 2 different planes. Now the solution we implemented is that you fire at both, but this is not a very good way to solve this problem.
The best solution should be a mail notification to the player who can fire at the planes that invite the pilot to choose the target, but this will slow the game a bit.
Another solution, faster, is that the computer calculate the base score for all the planes and then select the best target as the plane beign fired. In case of a draw, the target is selected randomly. But again, you would have wanted to fire at another plane because you know that the plane is badly damaged.

3. Tailing
Again, like in the firing case, tailing another plane does not represent an issue as long as you can tail one 1 plane. The problem rise when you have to select between two different planes. Again the automatic way can be used: in this case the nearer plane would be tailed and, in case of a draw you receive the tail randomly.
On the other way, playing online, give the great opportunity to let the tailing pilot not to reveal which plane is tailing (the tail will be given automatically by the server, without any notice to the tailed pilot). This will be much much more realistic.

4. Hiding damages
We choosed to let the other player to see the full status of your plane to keep the game simple. In the full version of the game we'll hide the damage and fuel consumption. So this is not an issue.

As you see in all this issue (except the last), there are more than one solution. Which one would you prefer ? Do you have other ideas ? Any suggestion is very very welcomed.

Many thanks,
your Webmaster.

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Posting elapsed timePosted bySubject

23years 186days webmaster Improving Blue Max. Suggestions needed
23years 186days gugliandalf Re: Improving Blue Max. Suggestions needed
23years 185days gugliandalf Re: Improving Blue Max. Suggestions needed
 23years 185days gugliandalf Re: Improving Blue Max. Suggestions needed
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23years 186days von_Drinkoften Blue max bug report: Maneuver restrictions
23years 185days von_Drinkoften Re: Blue max bug report: Maneuver restrictions
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23years 186days von_Drinkoften Canvas Eagles rules
23years 186days gugliandalf Re: Canvas Eagles rules
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