Sundown wrote:
Saw in another post that some folks have drawn multipld PK and other multiple damage. I hope that is a glitch in the program and not the way it was set up. The purpose of the chit draw was to limit, all be it in a minor way, the amount of damage you could sustain in a single turn. You should never get the same chit twice in a single turn of being fired at. The chits are drawn and not replaced until all chits are drawn. This does increase the chance of a PK coming up if you are taking a lot of hits, and that was how it was intended. You shouldn't get 3 of them in a single turn.
Phil
We just discussed this in another thread. It is the way it was set up, you can drawn the same chit more then once. Of course it is wrong. I do not care about multiple PKs, but it lowers the chances to down a plane when you score a lot of Rs.
I think it is on the to do list of our beloved skymasters, which I hope reads something like this (just a reminder, we appreciato very very much your work ):
1) Correct damage chit drawing 2) Tailing in the same hex 3) Free tailing of friends 4) Fix the fire bug (the Fire/Smoke Extinguishing Step should come after the combat step) 5) Burst lenght (and possibly lewis guns) 6) New medium map size (10x12 instead of 12x10) 7) Planes do not showing special damages to machine guns 8) Automove
I hope that all of this will be fixed after the WS&IM project will be completed... please please please |