flying_neko wrote:
suppose you have a runner (any plane with a 2S1 but without 10L2) and because of critical damage you cannot do restricted manoeuvres, nor do speed 3 manoeuvres.
This means you can only turn 1 hex-side per turn.That is, you are practically out of the game. If another plane ever reads your tail you are in really bad waters...
What do you do, then?
I usually fly pointlessly around the board to distract my enemies from my comrades, but it is almost useless (and usually a bit suicidal)... let's say I do it for chivalry
--- Message edited by flying_neko
Given the conditions you said, I would probably go or at least hedge a bit and put myself in a position to exit quickly if I needed to. It is next to impossible to be competitive under those conditions and I don't think my getting shot down is going to be all that helpful to my comrades. |