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| City: | Bagnacaödalånd  | | Personal Data: | Male, | | Membership | 22years 63days ago. | | Last Login | 112days 10h ago. | | Last Move | 18years 280days ago. | dr.falko is currently  | Send a mail to dr.falko |
| | Message text Actually, a multiplier would be easy, from a theoric point of view:
1. Take results of all scenarios played
2. express scenario difficulty as a ratio (win/loss for each faction). e.g. if 75% of the times the allied side wins, then the scenario is 7.5 stars of difficulty for the germans
3. if you are on the winning side, multiply your points by the ratio (well, sort of).
I would be really interested in this kind of difficulty rating. I suspect the results would be astonishing.
Ah, and of course, it would make people think twice before getting on the "easy" side of any scenario (less points).
Then again, it would most probably require major changes in the code, so... Well, it's a suggestion anyway. |
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