Yeah, Presetting pilot ability in scenarios could be interesting, since it actually would allow you to organize an online campaign with your friends.
On the other hand I mostly fear the widespread of open scenarios with exotic combinations of aircrafts and pilots abilities. Just as it is now, with the mistakenly called Standard Rules, the free plane placements and alll the rest, is quite difficult to find a good old classic 4 vs 4 fight on medium board with full rules...
One more perverse idea, with a lot of work to be done by skymasters Let it be possible to attach any combinations (with a maximum of five as per rules) of pilot abilities to each single plane in each scenario, but only in passworded game. i.e. everyone taking a plane choses his own abilities...
This mainly requires the inclusion of some more if in the coding, i.e. you can do restricted IF you did the appropriate stright the previous turn OR IF you have the required ability...
The restriction to passworded games will prevent the offspring of strange and unbalanced scenario in the public pending game section. While allowing group of regulars to organize their own online campaigns.
Together with the two bugs above mentioned and the three rules we are still missing (tailing in same hex - tailing of friends - burst lenght) it would be just a dream come true... perfect flawless BM online
Can our beloved skymasters feedback us on the feasibility of such extravagant and massive workloads proposal?
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