Forum Message
| City: | Milan  | | Personal Data: | Male, born: May 12 1971 | | Membership | 23years 37days ago. | | Last Login | 16years 319days ago. | | Last Move | 16years 300days ago. | Ashtar is currently  | Send a mail to Ashtar |
| | Message text Please, our beloved skymasters, while re-encoding BM to ensure atomove, please, please, fix those bugs:
1) Fire bug, if it has not been fixed yet
2) Damage: In original rules the same chit cannot be drawn two times in a single damage resolution. i.e. if you take 4R and you drow a fire chit, you take it apart and you cannot drow it again... This as you can guess could be easily implemented in the new code. I am sick of people stalling, taking 7R and surviving it ... eg: http://www.youplay.it/play/bm_GameMove.asp?GameID=67522&UserID=Ashtar target='_blank'>http://www.youplay.it/play/bm_GameMove.asp?GameID=67522&UserID=Ashtar
And then, just on the way, if you can implement in the new code
1) Tailing on the same hex
2) Burst lenght (there have been a cople of proposal on how to do that without requiring extra moves by players... the basic idea is to pre-chose your burst lenght for every fire table you will have)
Then the game will just be absolutely perfect.
Please, please, this is much more important that funny discussions over stats, strange new planes or not fully tested altitude rules...
One zillion thanks |
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