Message text Ok, here it is my proposal to have short and long burst, not to speak of lewis gun, without further delays in game turns (it's just a hell of a work for the webmasters ):
It should work this way: Every plane has a pre-set matrix where for each possible fire value one can have (from 0 to 16) one sets the kind of burst he will use (ammo permitting for a lewis gun). This matrix has medium burst as default, but pilots may change it every turn before moving. Then firing, jamming and unjamming can be treated separately. An example could look as follows (l=long, m=medium, s=short):
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 m m m m m m m l l l l l l m m m m
So one has a pretty good control over his fire but it does not add an extra game turn for chosing burst lenght. And of course one can change it's burst matrix during game to adapt to different situations (one gun destroyed, or moving towards the end of fuel...)
Lewis gun are no greater problem (apart introducing a second matrix for SE5a and some Neuports), since barrel are recharged automatically after a 2,3 or 4 moves (and completely automatically for observers)...
That's all, but I realize it could require a lot of work from our beloved webmasters... |
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