Message text CorpCommander wrote: > The problem with "fast player" > games is recruiting enough > players quickly enough Yes, you are right. I want only to remember that this site is born as a play-by-mail resurce. You can use it even for realtime playing, but this is not his real nature, and we are not thinking about creating too much facilities for realtime users.
> perhaps the author can over time cobble > together a daemon that would take time > limits imposed on games and find players > who have gone asleep at the wheel so to > speak and just force them to go straight > at current speed We are already working on this, but the site isn't on a dedicated computer, and we can't use daemons programs. Our housekeeping routines are done every time someone login, so we can't assure you that after 5 minutes your sleepy enemy will loose his turn.  As I said, this site was created for play-by-mail purpose, so a 7 days limit is more than enough. If we wanted realtime play, we used a Java engine, not an HTML-Javascript one. There are already a lot of realtime playing site but I hate them because you can't stop playing when you want. Our purpose was to create a virtual boargames meeting room, where you can go when you have just 5 minutes, make your move, and return to your work after that (until you'll have another 5 minutes to dedicate to the game). I hope this won't be a problem for you 
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